August 25, 2017February 15, 2019 SeedInteractiveIn Development, Educational, Gamification Stumbling on Content: the medium isn’t really the message.
July 24, 2017February 15, 2019 SeedInteractiveIn Development, Gamification, Illumination Games, Making Of Using Intensity to Drive Player Engagement
July 14, 2017February 15, 2019 SeedInteractiveIn Gamification, Illumination Games, Making Of, Marketing, Uncategorised We can’t fake it…nor would we want to…nor do we have to
June 28, 2017February 15, 2019 SeedInteractiveIn Augmented Reality, Development, Gamification, Illumination Games, Marketing AR without boundaries: why it pays to have your own engine
June 16, 2017February 15, 2019 SeedInteractiveIn Development, Educational, Gamification, Illumination Games, Uncategorised How ‘Serious Games’ are changing the face of education
May 31, 2017September 11, 2020 SeedInteractiveIn Augmented Reality, Development, Gamification, Marketing, Uncategorised How can AR be effectively integrated into your 360° marketing strategy?
November 11, 2016February 15, 2019 Joscelyn SevierIn Gamification, Illumination Games, Making Of [Making Of] Dawn Of Mars From Kickstarter to Mobile Launch
October 19, 2016January 11, 2017 Joscelyn SevierIn Educational, Gamification, Illumination Games Dawn Of Mars Launch Colonizing Mars With Illumination Games