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Monthly Archives: July 2017

July 24, 2017February 15, 2019 SeedInteractiveIn Development, Gamification, Illumination Games, Making Of

Using Intensity to Drive Player Engagement

July 14, 2017February 15, 2019 SeedInteractiveIn Gamification, Illumination Games, Making Of, Marketing, Uncategorised

We can’t fake it…nor would we want to…nor do we have to

July 10, 2017February 15, 2019 SeedInteractiveIn Uncategorised

The secret to successful VR marketing: Don’t count on the VR whatsoever

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